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View Full Version : Ps3 to get price cut



Emerson1
07-06-2007, 10:23 PM
http://cache.gawker.com/assets/images/9/2007/07/ps3_price_cut.jpg

It's all stores. Starts June 12th.

piratebg
07-06-2007, 10:30 PM
Still too much for me.

Emerson1
07-06-2007, 10:32 PM
Great price for a blu ray player.

piratebg
07-06-2007, 10:33 PM
Originally posted by Emerson1
Great price for a blu ray player.

Have those blu ray players taken off yet? I don't know anyone who has one yet.

Emerson1
07-06-2007, 10:34 PM
Originally posted by piratebg
Have those blu ray players taken off yet? I don't know anyone who has one yet.
Blu ray and HD DVD have started to take off, it's not like a regular dvd player that works with every tv out there.

Do you know even know anyone with a HDTV?

piratebg
07-06-2007, 10:35 PM
Originally posted by Emerson1
Blu ray and HD DVD have started to take off.

Do you know even know anyone with a HDTV?


Yeah. Me, but I just have a regular DVD player.

Emerson1
07-06-2007, 10:36 PM
Originally posted by piratebg
Yeah. Me, but I just have a regular DVD player.
Me to, our dvd player upconverts though.

If I had the money I would get one, it's a night and day difference.

piratebg
07-06-2007, 10:39 PM
Well, my DVD player works fine. I recently upgraded it to a DVD/VHS recorder to move some old home videos to DVD. Everything works fine. I'm in no hurry to run out and spend even more money to get the latest thing.

Pmoney
07-07-2007, 10:51 AM
i wish the XBOX360 would take a price cut

injuredinmelee
07-07-2007, 11:47 AM
ok now was it hd/dvd or blueray that Blockbuster choose to use exclusively now?

Emerson1
07-07-2007, 11:49 AM
Blu ray in stores I think, but you can get both online.

DU_stud04
07-07-2007, 12:06 PM
june 12th? so its been cut for about a month now and you're barely telling us?

sahen
07-07-2007, 11:04 PM
everything im reading says that the price cut aint happening....

http://www.vnunet.com/vnunet/news/2193702/sony-denies-100-ps3-price-cut

TMer25
07-09-2007, 01:03 PM
Sony confirmed it this morning. The 60gb version will be $499 and they are introducing a 80gb version that will be bundled with the game Motorstorm.

Adidas410s
07-09-2007, 01:06 PM
you can order the 60gb version through Best Buy now

http://www.bestbuy.com/site/olspage.jsp?id=pcmcat104100050000&type=category

Adidas410s
07-09-2007, 01:06 PM
Originally posted by TMer25
Sony confirmed it this morning. The 60gb version will be $499 and they are introducing a 80gb version that will be bundled with the game Motorstorm.

Are they making any changes to the 80gb other than increasing the hard drive capacity???

TMer25
07-09-2007, 01:13 PM
Originally posted by Adidas410s
Are they making any changes to the 80gb other than increasing the hard drive capacity???

Nope. Same machine just a bigger drive.

Txbroadcaster
07-09-2007, 01:16 PM
Unless they are going to do it again, I think they should have waited bout another month and half to make the cut..get the Holiday shoppers reved up with a price cut right when holiday shooping season gets started

TMer25
07-09-2007, 01:25 PM
I think alot of it had to do with Toshiba cutting the costs of HD-DVD players a couple of weeks ago and seeing them get a huge bump in sales. You can the HD-A2 for $299 and it's an excellent player with the updated firmware.

Txbroadcaster
07-09-2007, 01:29 PM
Originally posted by TMer25
I think alot of it had to do with Toshiba cutting the costs of HD-DVD players a couple of weeks ago and seeing them get a huge bump in sales. You can the HD-A2 for $299 and it's an excellent player with the updated firmware.


Yep..which proves IMO that the Ps3 is more important to the HD-DVD war than it is the game system war for the Sony Corp.

TMer25
07-09-2007, 01:33 PM
Originally posted by Txbroadcaster
Yep..which proves IMO that the Ps3 is more important to the HD-DVD war than it is the game system war for the Sony Corp.

It absolutely is. Luckily for them the PS3 happens to be the best Blu Ray player with the exception of the $1500 Pioneer Elite. A couple of clients I do alot of work for have bought them just for movies and with no desire of ever purchasing a PS3 game.

Adidas410s
07-09-2007, 01:40 PM
On the game front...have you heard anything about NCAA Football being 30 fps on PS3 and 60 fps on 360? Will this make a noteable difference? I thought (and I could be wrong) that the eye can only see 24 fps.

Txbroadcaster
07-09-2007, 01:41 PM
Originally posted by TMer25
It absolutely is. Luckily for them the PS3 happens to be the best Blu Ray player with the exception of the $1500 Pioneer Elite. A couple of clients I do alot of work for have bought them just for movies and with no desire of ever purchasing a PS3 game.


Yep, and what Sony has done is allowed the pride of being the winning format IMO rule over being the best of both worlds, which they could have done. But they are so determined not to lose this war

TMer25
07-09-2007, 01:46 PM
Originally posted by Adidas410s
On the game front...have you heard anything about NCAA Football being 30 fps on PS3 and 60 fps on 360? Will this make a noteable difference? I thought (and I could be wrong) that the eye can only see 24 fps.

Animations will have some judder on the PS3 that won't be on the 360 version. That's about the only place you should be able to tell on a game of that nature. If it was a FPS it would be alot more noticeable.

Txbroadcaster
07-09-2007, 01:50 PM
Originally posted by TMer25
Animations will have some judder on the PS3 that won't be on the 360 version. That's about the only place you should be able to tell on a game of that nature. If it was a FPS it would be alot more noticeable.

well I disagree slightly..the amount of players on the screen at one time with the movement and such will be alot smoother at 60..especially at beginning of plays when the whole teams are shown. So I think it will be as noticable on the football games

TMer25
07-09-2007, 01:57 PM
Originally posted by Txbroadcaster
well I disagree slightly..the amount of players on the screen at one time with the movement and such will be alot smoother at 60..especially at beginning of plays when the whole teams are shown. So I think it will be as noticable on the football games

Yeah put like that I can definitely see that. So I guess the consensus it will make a difference

JasperDog94
07-09-2007, 02:04 PM
Unfortunately this is still too rich for my blood. Especially with the backwards compatibility problem.:(

Adidas410s
07-09-2007, 02:07 PM
Originally posted by JasperDog94
Unfortunately this is still too rich for my blood. Especially with the backwards compatibility problem.:(

Are you referring to the memory card differences? You can buy a ps/ps2 memory card adapter for a few $$. They aren't that expensive.

JasperDog94
07-09-2007, 02:08 PM
My understanding was that not all the games were backwards compatible. Is that not true?

Txbroadcaster
07-09-2007, 02:09 PM
All this shows again Sony is more worried about the blueray win then anything..and I think that is a bad decision

People will but next gen gaming NOW..people are still waiting on the HD-DVD battle, and saturation to take place before they commit..So Sony is hurting itself in the long run for a short run win, when it really is not a short run contest

Adidas410s
07-09-2007, 02:11 PM
Originally posted by Txbroadcaster
All this shows again Sony is more worried about the blueray win then anything..and I think that is a bad decision

People will but next gen gaming NOW..people are still waiting on the HD-DVD battle, and saturation to take place before they commit..So Sony is hurting itself in the long run for a short run win, when it really is not a short run contest

The fps issue on NCAA is an EA thing...not a Sony thing.

Emerson1
07-09-2007, 02:13 PM
Originally posted by Adidas410s
The fps issue on NCAA is an EA thing...not a Sony thing.
I think I heard NFL2k8 is the same way.

TMer25
07-09-2007, 02:17 PM
Yeah they both are running at higher framerates on the 360. The 360's GPU has a little bit more horsepower than the PS3

mwynn05
07-09-2007, 02:23 PM
Originally posted by Adidas410s
The fps issue on NCAA is an EA thing...not a Sony thing. no it's a sony thing other wise all rpo football 2k8 wouldnt be the same way

Txbroadcaster
07-09-2007, 02:25 PM
Originally posted by Adidas410s
The fps issue on NCAA is an EA thing...not a Sony thing.


It is a Sony issue..either they are not doing a good enough job dealing with their third party game makers..or as it has been rumored it is just easier to do more on 360

The Sony might be an amazing machine, but if the code is not easy to program, companies will not waste their time

Emerson1
07-09-2007, 02:29 PM
I think it will be fine by next year. The 360 has been out a year longer.

Txbroadcaster
07-09-2007, 02:30 PM
Originally posted by Emerson1
I think it will be fine by next year. The 360 has been out a year longer.
But the thing is..Ps3 waited longer to release system supposedly to avoid these type of things

TMer25
07-09-2007, 02:31 PM
Here are the GPU comparisons:

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

DDBooger
07-09-2007, 02:40 PM
Originally posted by TMer25
Here are the GPU comparisons:

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
translation:confused: lol

JasperDog94
07-09-2007, 02:44 PM
Originally posted by DDBooger
translation:confused: lol Translation - He's really good at "copy/paste".;)

Emerson1
07-09-2007, 02:47 PM
And with this, Microsoft anounces the falcon

http://blogs.mercurynews.com/aei/2007/07/microsofts_next_move_code-name_falcon.html

TMer25
07-09-2007, 02:54 PM
Originally posted by DDBooger
translation:confused: lol

The 360 can push more pixels and do more anti aliasing through it's GPU than the PS3 can do. Which should lead to a prettier and smoother gaming experience. But as programmers get used to using the capabilities of the cell processor in the PS3, the gap should be closed.

Adidas410s
07-09-2007, 03:10 PM
Originally posted by TMer25
The 360 can push more pixels and do more anti aliasing through it's GPU than the PS3 can do. Which should lead to a prettier and smoother gaming experience. But as programmers get used to using the capabilities of the cell processor in the PS3, the gap should be closed.

So the numbers you posted are the capacities that each machine is capable of reaching? It makes it sound like even if the developers master the coding for the ps3 that the 360 will still be superior.

JasperDog94
07-09-2007, 03:12 PM
Originally posted by Emerson1
And with this, Microsoft anounces the falcon

http://blogs.mercurynews.com/aei/2007/07/microsofts_next_move_code-name_falcon.html I read an interview with one of the top brass in Microsoft's gaming department and they asked him about the Falcon.

His response?

"The what?";)

TMer25
07-09-2007, 03:16 PM
Originally posted by Adidas410s
So the numbers you posted are the capacities that each machine is capable of reaching? It makes it sound like even if the developers master the coding for the ps3 that the 360 will still be superior.

It should always be a bit ahead graphically. The PS3 does have a bit more multimedia capability. It's like the 360 was built as a gaming machine first and as a media device secondly and it's vice versa for the PS3. Built as a media device and gaming seems to be secondary. With the cell processor's better computational power, eventually the PS3 will have an edge in the physics department.

JasperDog94
07-09-2007, 03:23 PM
Originally posted by TMer25
With the cell processor's better computational power, eventually the PS3 will have an edge in the physics department. That won't mean squat if they don't get some better games out for the console.

TMer25
07-09-2007, 03:25 PM
Originally posted by JasperDog94
That won't mean squat if they don't get some better games out for the console.

Yup. But Sony is so focused on Blu Ray beating HD DVD, gaming has taken a back seat. Pretty much like TX Broadcaster said

charlesrixey
07-09-2007, 03:29 PM
Originally posted by TMer25
Yup. But Sony is so focused on Blu Ray beating HD DVD, gaming has taken a back seat. Pretty much like TX Broadcaster said

That will be their downfall

Adidas410s
07-09-2007, 03:30 PM
I read recently that Sony has started working hand in hand with EA to better understand the coding needed to build better games for the ps3. Hopefully this will start paying off in the future...